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Creators/Authors contains: "Li, Ziyun"

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  1. Low-latency and low-power edge AI is crucial for Virtual Reality and Augmented Reality applications. Recent advances demonstrate that hybrid models, combining convolution layers (CNN) and transformers (ViT), often achieve a superior accuracy/performance tradeoff on various computer vision and machine learning (ML) tasks. However, hybrid ML models can present system challenges for latency and energy efficiency due to their diverse nature in dataflow and memory access patterns. In this work, we leverage architecture heterogeneity from Neural Processing Units (NPU) and Compute-In-Memory (CIM) and explore diverse execution schemas to efficiently execute these hybrid models. We introduce H4H-NAS, a two-stage Neural Architecture Search (NAS) framework to automate the design of efficient hybrid CNN/ViT models for heterogeneous edge systems featuring both NPU and CIM. We propose a two-phase incremental supernet training in our NAS framework to resolve gradient conflicts between sampled subnets caused by different types of blocks in a hybrid model search space. Our H4H-NAS approach is also powered by a performance estimator built with NPU performance results measured on real silicon, and CIM performance based on industry IPs. H4H-NAS searches hybrid CNN-ViT models with fine granularity and achieves significant (up to 1.34%) top-1 accuracy improvement on ImageNet. Moreover, results from our algorithm/hardware co-design reveal up to 56.08% overall latency and 41.72% energy improvements by introducing heterogeneous computing over baseline solutions. Overall, our framework guides the design of hybrid network architectures and system architectures for NPU+CIM heterogeneous systems. 
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    Free, publicly-accessible full text available January 20, 2026
  2. We present a first-of-its-kind ultra-compact intelligent camera system, dubbed i-FlatCam, including a lensless camera with a computational (Comp.) chip. It highlights (1) a predict-then-focus eye tracking pipeline for boosted efficiency without compromising the accuracy, (2) a unified compression scheme for single-chip processing and improved frame rate per second (FPS), and (3) dedicated intra-channel reuse design for depth-wise convolutional layers (DW-CONV) to increase utilization. i-FlatCam demonstrates the first eye tracking pipeline with a lensless camera and achieves 3.16 degrees of accuracy, 253 FPS, 91.49 µJ/Frame, and 6.7mm×8.9mm×1.2mm camera form factor, paving the way for next-generation Augmented Reality (AR) and Virtual Reality (VR) devices. 
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  3. Eye tracking has become an essential human-machine interaction modality for providing immersive experience in numerous virtual and augmented reality (VR/AR) applications desiring high throughput (e.g., 240 FPS), small-form, and enhanced visual privacy. However, existing eye tracking systems are still limited by their: (1) large form-factor largely due to the adopted bulky lens-based cameras; (2) high communication cost required between the camera and backend processor; and (3) potentially concerned low visual privacy, thus prohibiting their more extensive applications. To this end, we propose, develop, and validate a lensless FlatCambased eye tracking algorithm and accelerator co-design framework dubbed EyeCoD to enable eye tracking systems with a much reduced form-factor and boosted system efficiency without sacrificing the tracking accuracy, paving the way for next-generation eye tracking solutions. On the system level, we advocate the use of lensless FlatCams instead of lens-based cameras to facilitate the small form-factor need in mobile eye tracking systems, which also leaves rooms for a dedicated sensing-processor co-design to reduce the required camera-processor communication latency. On the algorithm level, EyeCoD integrates a predict-then-focus pipeline that first predicts the region-of-interest (ROI) via segmentation and then only focuses on the ROI parts to estimate gaze directions, greatly reducing redundant computations and data movements. On the hardware level, we further develop a dedicated accelerator that (1) integrates a novel workload orchestration between the aforementioned segmentation and gaze estimation models, (2) leverages intra-channel reuse opportunities for depth-wise layers, (3) utilizes input feature-wise partition to save activation memory size, and (4) develops a sequential-write-parallel-read input buffer to alleviate the bandwidth requirement for the activation global buffer. On-silicon measurement and extensive experiments validate that our EyeCoD consistently reduces both the communication and computation costs, leading to an overall system speedup of 10.95×, 3.21×, and 12.85× over general computing platforms including CPUs and GPUs, and a prior-art eye tracking processor called CIS-GEP, respectively, while maintaining the tracking accuracy. Codes are available at https://github.com/RICE-EIC/EyeCoD. 
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